Software Art Panel - media arts lab at Künstlerhaus Bethanien
transmediale.03, 4 February 2003
Transcript: Vali Djordjevic
Edited by Inke Arns
* * *
Part One of Two
[Intro, initial presentations]
Inke Arns: Welcome all to the Software Art Panel. It is good to see
that so many people are interested in software art - what ever that might
be. We are here at Künstlerhaus Bethanien and first I want to thank
Gerrit Gohlke whom I can't see right now for making possible this panel discussion
today.
I will immediately start with a short introduction to make you familiar with
today's topic. Then I will present our guests, the panel participants. I
also will give you some information on how we will proceed. Perhaps it is
important to know we start now, fifteen minutes past three, and go on until
six. If the discussion goes any longer, we will of course continue - we will
all be here until seven - so we can show more stuff or give more information.
But first a very condensed introduction on the theme, the field of software
art and then more information on how we will proceed.
So the somewhat polemic title of our panel today is "software art - a curatorial
fiction or an artistic tendency". 2003 marks the third anniversary of the
transmediale software award which since its first installment 2001 has instigated
an ongoing debate about software art and its legitimacy. On the one hand
the idea that artists may not just be users of prefabricated software to
produce something else but engage with programming and software and code
itself in playful inventive and critical ways has caught on and spread over
to other festivals, exhibitions and artistic projects. On the other hand
there is no comprehensive identity or network of software artists. Jury work
for software art competitions often turns to be difficult because of little
and mixed quality input and because much if not most of artistically interesting
software - hacker code, conceptual art, algorithmic musical composition for
example - is written either outside the art system or is not being thought
of as software art by its creators.
This international panel gathers artists and critics from Russia, the United
States, France, Great Britain and Germany: Olga Goriunova, Amy Alexander,
Florian Cramer, Antoine Schmitt and Alex McLean - most of whom happened to
be involved with the transmediale software prize either as winners or as
jury members. Perhaps here I should mention, in the program it says that
Margarete Jahrmann would participate, she could not come, so we have to do
without her. The idea of this panel is to critically discuss software art
and its curatorship in the last three years and draw a preliminary conclusion,
if this is possible, of its viability. So before presenting the participants,
let me give a brief outline of the topic of our discussion.
Software art, which I would consider as a heuristic term, in the broadest
sense describes activities which use software or code as an artistic material.
I will not elaborate on the notion of software art any further because I'm
sure that each of us has a slightly different perspective which will be addressed
during the discussion. I'd rather direct your attention on the question of
why software or code could be at all an interesting material for artistic
production.
So why software? Software has become ubiquitous which means that even unknowingly
you cannot avoid it anymore today. Software nowadays can be found not only
in computers but in almost everything ranging from communication devices,
telephones, all sorts of media machines, even washing machines and other
household devices. But ubiquitousness in this case does not only mean that
software is everywhere, that it is all pervasive but it also means that most
of the time it remains invisible. This general invisibility of software applies
on two different levels. First in most cases so called "raw software" or
the code is covered by glossy surfaces where you are not manipulating the
code directly but where you are working with a graphic user interface. The
second level of the invisibility of software applies at the interface itself.
It is what computer scientists call the "transparency of the interface".
In everyday language transparency normally means visibility or clearness,
or controllability through visibility. Transparency in the case of computer
science rather stands for information hiding, which means that the user does
not notice the software working in the background.
Even if information hiding in the case of interface design can be useful,
it can be said that at the same time it suggests to the user or to the viewer
a direct or even natural view or access to the data. This is of course not
the case as Lev Manovich notes in his book "The Language of New Media". A
short quote: "Far from being a transparent window into the data inside the
computer the interface brings with it strong messages of its own." Today,
in a time when our environment gets increasingly mediatized and digitized
and thus can be said to be based increasingly on software, it becomes more
and more important to be aware that code or software directly affects the
virtual and actual spaces in which we are moving, communicating and living.
It has the capabilities to directly mobilize or immobilize its users.
This is why Lawrence Lessig in his book "Code and other laws of cyberspace"
claims that program code increasingly tends towards becoming law. This is
his by now almost famous short motto: "Code is Law." Today control functions
are being build directly into that very architecture of, for example, the
net, which means into its code. Taking as an example the online service America
Online (AOL) Lessig poignantly makes clear how code directly enables or disables
freedom of movement, of speech and of behavior. Code should - even if it
remains largely invisible - not be accepted as something natural or as god
given fact. It is rather written by humans and can therefore be changed or
conceived differently.
Code works or software art deals with this code and software structures underlying
and generating visible surfaces. Software art focuses our attention on the
all pervasive raw program code which our increasingly digitized working and
living environment is based upon and uses this code or this software as its
artistic material.
Perhaps so much for an introduction to this broad field we are supposed to
discuss today. I would now like to briefly introduce the panelists. Before
I do this I should say that we decided two days ago that everyone of us will
present a piece of software art - very briefly in five minutes - to give
you a very broad overview of this field that could be called software art.
We are trying to cover a broad range of practices from political activism,
interface manipulation, simulation, programmers' humor and also music. This
what we are going to start with.
Florian Cramer: Just to mention briefly why this panel came together:
There was a mailing list discussion between Antoine, me and Amy, and then
it somehow broadened. We discussed recent developments of software art, decided
to meet in Berlin during transmediale and continue our discussion in person.
Then somehow it became a public panel.
That we are sitting here and you are sitting there doesn't say much because
I recognize so many faces and see so many people here in the audience who
could sit and speak here in front as well. So we hope to make it as open
as possible and involve you all. But as we also don't want to make it an
insider discourse, we will first show you what we think of as software art
to give you a better impression and to ground our discussion.
Inke Arns: This will be of course one of the questions: How much do
you have to be an expert to enjoy software art?
I will start with Olga Goriunova who is sitting second left from me. She
is from Moscow. She is the co-organizer of the Moscow based Read_me 1.2 and
Helsinki based Read_me 2.3 festivals and of the software art repository Runme.org.
I think we will have the chance to talk about this project later on because
several people on this panel are involved in this project. She is the author
of the suicide letter wizard for microsoft word which she will talk about
and she also published several articles on digital culture. Currently she
is a Ph.D. student in the media lab at the University of Industrial Arts
and Design in Helsinki. She is based in Moscow and Helsinki.
Olga Goriunova: Hello, I'm starting, I'm the first one to present
two projects. I think I'm the first one because I would call the projects
I'm presenting are entertaining software art pieces with an intellectual
touch or maybe pop software art. Both projects are easy but at the same time
deeply critical.
The first one was recently entered to runme.org. As Inke has mentioned almost
all people who are sitting here and also some in the audience are involved
in creating this big software art repository. The project is called SPS (made
by (Karl-)Robert Ek) - it is a screensaver and it plays a “paper rock scissors”
game with the user.
[On the video beam we see a hand gesturing into the poses of "paper -
rock - scissors". Olga plays the game with the projection.]
One - two - three. One - two - three. One - two - three.
[Laughing from the audience]
So as you see it is a very simple piece made in Flash but I think it is very
conceptual and carries a lot of theories within it. It brings the game outside
of the computer, in the physical space. It excludes any physical interaction
of the user with the computer interface but it is a computer game anyway.
You can play it. I won't give you any further theories about it as they can
go on for too long. It is made by Robert Ek and is called "paper - rock -
scissors".
The second project is called "Suicide letter wizard for Microsoft Word".
It is a wizard that generates templates for suicide letters. Basically it
is an add-on to Microsoft Word. When it launches itself it also opens Microsoft
Word. It is similar to many existent templates that are made to cover all
possible areas of human life.
So here we have the wizard where we can choose a layout which is of course
very important when writing a suicide letter … then we can use a sample salutation.
Then there are a few categories why …
[demonstrates the suicide letter wizard for the audience. A pop-up box
where the user can choose from menus similar to other "wizards" in Microsoft
programs. You hear the audience laughing during the demonstration.]
Each category has its own text. Then there is a conclusion and also a closing.
We enter the address. Then we can use style. I will choose modernistic now
and then we finish.
Here we have the letter with a date and an address. Here you can put your
signature. And some information. And it has a nice layout.
When I was making this piece I wanted to make a critical comment to mainstream
culture, the mainstream software culture of proprietary programs especially
from Microsoft who pretends to satisfy all needs of every individual user.
But of course like any other part of the culture industry it aims at satisfying
the needs of capitalist information production. Topics that refer to other
parts of human life are never covered and they are always taboo.
Thank you, I think I got my five minutes.
Inke Arns: Okay, I would like to briefly present Amy Alexander who
is sitting to my far right. She has been working with film, video, music,
computer animation and new media. She is currently assistant professor at
the University of California, San Diego. Since 1996 she has been working
primarily in net and software art exploring net culture as well as dynamic
processes and structures. Her recent work has been primarily in live net
performances and software projects. Her internet projects include plagiarist.org,
theBot and The Multi-Cultural Recycler and her latest performance work is
called b0timati0n. She is on the software jury of the transmediale.03 - we
are all looking forward for the award ceremony tonight where she will present
the prize for software art - and she also has been on the jury of the read_me
1.2 in Moscow. And as I mentioned earlier she is a member of the runme.org
software art repository group. OK, it's your turn.
Amy Alexander: My projects and my interest in software sort of run
all test over from pop software to political to algorithmics so I thought
I'll show you two extreme but related projects.
We have all seen something like the Windows screensaver [shows flying
text screensaver] - this delightful monstrosity - so before we go into
seizures we are going to look at a project that was one of the winners of
the read_me 1.2 festival last year. It is called "Screen Saver" and it's
by Eldar Karhalev and Ivan Khimin. This is the project right here.
[Opens a text document]
It's basically instructions to modify the screensaver to do something else.
So we go back in, select screensaver, select 3D-Text, select settings, in
section display select text - it is a technically very difficult piece …
[kidding, basically you just have to change the settings on a default
windows screensaver]
… in section size select large, in section resolution we select max, selection
surface style we select solid color, speed we select slow, spin we select
none, and most importantly in the text area put in a full stop. Now move
on to the choice of font and we should select Verdana Regular. Okay, okay
and apply …
[pressing the buttons]
… and now we've got something much better.
[laughing from the audience. We see the new screensaver which is an oscillating
square moving across the screen.]
This obviously makes the high-tech 3D, obnoxious icon of the Windows screensaver
do something its programmers didn't intend it to do. So you could call this
“software art for users” or “use- generated software art,” as opposed to
the traditional programmer-generated software art. It shows the users' resistance
to the restrictions imposed by software and technology but also points out
that software art is not just for programmers.
But what about programmers? [opens a text on a website which documents
a piece of software.] This project is called Acme-Handwave by Simon Batistoni
(sometimes also called Simon Kent for some reason) and it's a software library.
Libraries are pieces of software that programmers use to build other software
out of. The Acme collection is a bunch of software that subverts the usual
utilitarian uses of libraries to make things that are clearly not utilitarian.
This is a something for programmers who want a certain result without tedious
algorithms or real programming. As any programmer knows sometimes you are
writing something, you are writing this algorithm, you are expecting a certain
answer but that's not the answer that's coming out. So what Acme-Handwave
does: it asks you what kind of data you are putting in, what the expected
result is, and it will sort of wave its hands and give you the result that
you want. So you can just give it what you want; it does some hand waving
magic and the result you were looking for comes out.
This is a goofy little simple thing, but it also reminds us that it is not
only users who are restricted by and trying to resist technology, but programmers
are in this position as well. More importantly it reminds us that the programmer
is not a mechanical part of the software or the interface but also a human
struggling with the technology. Finally, it reminds us that programmers
and algorithms are not neutral, objective, mechanical and interchangeable,
but in fact they are highly subjective. So maybe when you punch in something
in a piece of software and it gives you the answer it’s not the answer, the
neutral godlike sterile, infallible technological answer, but rather it’s
the programmer's voice expressed through an algorithm.
Next victim, please!
Inke Arns: Thanks a lot.
Florian Cramer: Since Inke now is going to present something, I will
introduce her briefly. Inke is very well known in net culture: She's the
co-founder of the Syndicate - now Spectre - mailing list together with Andreas
Broeckmann and a founding member of the Berlin-based mikro e.V. net culture
collective. Apart from that, she studied art history and Slavic philology
and just completed her Ph.D. thesis on the artistic reception of the historical
avant-garde in Eastern Europe in the 1980s and 1990s. She has also worked
as an exhibition curator and a critic of net art. I'm sure I forgot something
but I hope my introduction did her justice.
Now we will have a presentation there from the iMac.
Inke Arns: I think I will do it just by explaining. Maybe you can
just show the site.
It is difficult to show anything because it is a piece that is strongly process
oriented. It is a piece by Dragan Espenschied and Alvar Freude entitled “insert_coin”.
They were both students at the Merz Akademie in Stuttgart studying with Olia
Lialina. They started the project in 2000 and it went on until 2001. It was
a project they realized within the Merz Akademie as a diploma work.
Espenschied and Freude manipulated the proxy server of the school. When the
people in the network are surfing on the internet their computers are not
directly connected to the other computers on the internet but mostly for
certain technical reasons they are connecting through a proxy server. Proxy
in German means "Vertreter". It is sort of caching websites so that your
own computer does not have to contact websites directly the whole time. So
you can imagine that such a proxy server is quite important.
What they did was to install a manipulated version of a proxy server on their
school computer through which they could manipulate the content of websites.
Everything the students and the professors of the Merz Akademie saw when
they were surfing was completely manipulated web content. I tried this out
the day before yesterday on my own website because there I easily can tell
what I have done and what has been manipulated.
Florian Cramer: This is unmanipulated right now. Now I will change
it to the manipulated.
Inke Arns: Wait a second. This is an unmanipulated website. Here for
example you see "Neue Slowenische Kunst" - this a title of a book that I
published. Now we change it to the manipulated server where we get the manipulated
version.
[Waiting. Nothing happens.]
[to Florian] Have you pressed reload?
Florian Cramer: The typical presentation effect.
Inke Arns: Anyway. What you would see through this proxy server would
not be "Neue Slowenische Kunst" [New Slovenian Art] but "Neue Slowenische
Schrotthandel" [New Slovenian scrap trade].
Florian Cramer: Here it is. [The manipulated version of Inke's
website comes up]
Inke Arns: "Neue Slowenische Schrotthandel" is of course not equal
to "Neue Slowenische Kunst" what I put on the website. Or it changes … you
see the book "Netzkulturen" - net cultures. It was not published in Munich,
it was published in Hamburg. Here you see Regensburg, “Showroom Ostdeutsche
Galerie”. But on my real website it says “Museum Ostdeutsche Galerie”. What
I am confronted here is my own personal website whose content has been changed
heavily. Normally only I would have access to this website; no other person
would have the possibility to change this.
You can find a very good documentation on their website [http://odem.org/insert_coin/experiment/].
You can find a list of all the words that were exchanged by the manipulated
proxy. For example the names of the former and the actual German chancellor
- Kohl and Schröder, so that when the students of the Merz Akademie
would surf the internet on big [German] news portals like Spiegel.de or Focus.de
they would suddenly get very strange information. Even when they checked
their email through web interfaces the content of their email was altered.
Question from the audience: What does Schrotthandel mean?
Florian Cramer: Trash trader.
Inke Arns: It changes all the words into the opposite. It changes
"chancellor" into "emperor", it changes "chief", or "head of department"
into "Obersturmbannführer" [a nazi SS-troop function] and stuff like
this. Words like "violence" are changed into very positive words and so on.
It is funny, when you experience this you get confused at a certain point
what is real and what is been manipulated.
Actually this project was set in this whole discussion about filtering net
content. There has been a very strong discussion in Germany about sort of
"cleaning the internet", making the internet free from pornography, child
pornography, nazi propaganda and so on. The government [of Nordrhein-Westfalen,
a province of Germany] in Düsseldorf is still trying to impose filters
on the internet. What this project shows is that these filtering mechanisms
can be used not only for filtering “bad” content but also for really effectively
manipulating content of internet websites.
OK, I think that's it.
Just one remark: if you have any technical questions about the projects I
think it would be okay to ask them immediately during or directly after the
presentation of the project.
Question from the audience: When did the students in the school notice
that their internet was changed?
Inke Arns: Oh, I forgot to mention. Nobody noticed. The concept was
two people control 250 and nobody noticed. Even when they made it public
and gave out a very simple instruction for the students how to change the
proxy server to normal again nobody cared. It is quite shocking.
Someone else from the audience: They noticed when the proxy server
broke down.
Inke Arns: It was working for several months. Then there was a technical
break down and then the system administrator of the school noticed and thought
they were intercepting secret information …
Question: Did they get their diploma?
Inke Arns: Yes, they did. I think so.
Question unintelligible
Florian Cramer: It actually was their diploma work. They entered it
as their diploma work and it was the class of Olia Lialina, so they got it.
[more mumbling from the audience]
From the audience: They even changed the logo of the school that was
displayed during the diploma ceremony and nobody said anything.
Inke Arns: We should move on to Antoine Schmitt. Antoine Schmitt is
sitting at the far right seen from your perspective. He is an artist and
a programmer. In his works he is trying to address mostly fundamental problems
like free will or happiness these kind of very emotional things. He is producing
art works, programs and installations in which he is mostly creating abstract
beings. One of his works I saw was quite irritating because it never really
did what you were expecting it to do. So the work he does is quite irritating.
[Laughing from Inke and the audience]
Sorry, I'm talking about "Vexation I" which got a honorary mention at the
first transmediale software art award in 2001. He is mostly getting his material
from video games and artificial intelligence, artificial life. He is dealing
with the algorithms of these works. He has shown work in many festivals,
he received the first price of the net art competition in "Medi@terra" in
Athens 1999 and as I already said he received a honorary mention for "Vexation
I" in Berlin 2001.
Antoine Schmitt: Hello, I'm going to talk about an aspect of software
art that has not been talked about yet. We have seen conceptual art, we have
seen lots of social art, I mean art dealing with social issues. I wanted
to say that art can also deal with sensations. That is what is called aesthetics
in art history. I'm going to show one work that I think is representative
of this aspect of software art that deals with sensations. It is a piece
called "Etude organique", that means "organic study", from an artist called
Alexandre Gherban who is Romanian but lives in France. He is an artist who
has been involved in video and audio poetry for a long time. Now he is interested
in programming as an artistic medium and material. That is what he states.
He makes programs that are stand-alone and slightly interactive and that
are designed to be experienced by a single user in front of his computer.
It’s a very low tech visual work graphically - programmatically actually
also. It is designed in scenes like this. This is one scene. If I click on
an element I go to another scene. If I do some actions it is not always clear
what triggers what. I just clicked here and nothing happened, something else
happens now. I clicked - something changed.
We see that the visual elements are very minimal. It's squares, lines and
letters. There are various movements like going slow, accelerating, grouping,
gathering, being attracted, repulsed. You have minimal actions: If I move
the mouse something happens sometimes, sometimes not; if I click something
happens sometimes, sometimes not.
All this is dealing with what the artist calls "a-semantics". That is everything
that is happening is just below the level of meaning. It looks like it means
something, that it has some kind of reason for happening but it is just below.
That is the important aspect what he says about his work.
I just play around some more. As you see sometimes things happen, you don't
exactly know why. You feel that you have some kind of influence on what is
happening. The movements and not the graphics are the thing that attracts
our attention almost despite our will. At first you say it's just a cheap
graphic thing, but then you wonder. It is quite strange what is happening
and you try to find the reason for what is happening.
That is an example for what I feel is important in software art. Programs
are mostly actions. That is one of the main and a very specific aspect of
programming material. Actions can have some relationship to sensation. This
is mostly done through what is called simulation in computer science - that
is simulating some kind of behavior and it has also to do with real time.
It is important to know that what is happening is happening here and now
and has not been prerecorded. So simulation and real-time for me are the
two key words for the aesthetics of software art. Thank you!
Inke Arns: The next panelist is sitting next to me. It is Florian
Cramer who tries to connect his laptop computer which he build himself. It
is quite heavy for a laptop but it is great and I admire him for building
a computer all by himself. He is a lecturer in Comparative Literature at
Freie Universität Berlin. He does research on literature, art and executable
code since 1997. He is a free software activist with - as he writes - his
brain attached to Unix and Perl. He has been a member of the jury for the
first transmediale software award in 2001. He was also a member of the read_me
software art jury 1.2 and - as was already mentioned - he is also a member
of the runme.org expert group. He is co-administrating the rohrpost mailing
list which is a German speaking mailing list for net culture in the broadest
sense and editing the nettime unstable digest. He has published a lot of
interesting things about code and code art and software art.
Florian Cramer: Thanks very much. I'm going to present what I already
consider to be a classic of newer software art. The artist who created it
is Adrian Ward who's sitting right here in the first row. I feel very humbled
and am afraid to screw up! Briefly after that I will show you something which
you might not think about as software art.
This [shows the first piece by Adrian Ward on the beamer] is an example
of a software art piece that relates very closely to what you experience
and what you know as computer software. It's called "Auto-Illustrator" [http://www.auto-illustrator.com/]
and it is a regular computer program for Macintosh and Windows. You can start
it up and it looks exactly like a graphics program. If you are a professional
graphics designer you probably know Adobe Illustrator or Photoshop - it's
very close to that.
[demonstrates Auto-Illustrator]
Now I will try to draw a circle in this program. First it looks like a circle
but it doesn't quite end up being a circle. [The circle isn't exactly circular.]
I could even change the style and when I do that - oh sorry, I made a mistake
- it ends up being like this. [The software has now rendered the circle
as a smilie.] I could also, like in a normal graphics program, put some
text into the graphics - here is the text tool. It also looks like a normal
graphics text tool, but when I use it, it generates its own text randomly.
So I have no control over the text. The software also has bugs - you know
there are bugs, errors, in every software. But in this program, the bugs
are graphical. If I use the bug tool and click here on the button, then the
bug runs through the image. I also squish the bugs - debug - kill them by
using the bug killing tool and then trying to catch them… Yes, I have stopped
one bug, but the other one is still running, I guess.
OK, this is the graphics that not really I have generated but rather the
program has generated. And it even has some fancy tools to manipulate it.
If it looks to childish right now, I can use a filter like, for example,
"Inspirational Instant Bauhaus-Style". If I use it, it looks like this. [Smilie
becomes rectangular.] There are many other filters, like: "stupid", "pointless"…
Let's use "stupid"… I could go on for hours. It's a complex program - it
is as complex as Photoshop or Illustrator, but it doesn't behave as you expect
such a program to behave.
This I think is the point, and this also is why we gave this program the
transmediale software prize in 2001. If you use a piece of software, it is
usually modelled after something you know. It has paintbrushes, it has buttons
that represent something that you expect from a normal, non-digital tool.
But who says that the software tool behaves the way it presents itself? If
you have any piece of software and there is a button that says "save", you
expect that pushing "save" actually saves your work and does not erase it.
But nobody can give you the certainty that it doesn't erase it instead. So
it is a pure cultural convention to rely on software as something that does
what it pretends to do, and which acts like a tool you control and that doesn't
control you by generating things on its own. So this piece of software shows
you what software is about and who is actually in control of what you do
with software.
Maybe it's enough to state that. For me this piece is a point of departure
for software art. You take a given cultural notion of software and you criticize
it and turn it upside down. This is where the creative imagination of what
artistic software could be may depart from.
I would like to show you another art work totally different from that. Now
I hope I saved it on my hard disk. Yes, okay.
[We see the video projection:
"Composition 1960 #
to Bob Morris
Draw a straight line and follow it.
La Monte Young
October 1960"]
This is a Fluxus conceptual art piece from 1960 by the American composer
La Monte Young, who is also one of the founders of minimal music. It simply
consists of what you see here. It is a simple paper card and it says: "Draw
a straight line and follow it."
Why do I consider this software art? It's a formal instruction. It is an
algorithm which you can execute. It could be executed by a machine. You could
build a machine that draws a straight line and follows it. But on the other
hand it's something I would call imaginary software because a radical execution
is physically almost impossible. You would need a machine that breaks through
walls, that breaks the entire physics of the earth to draw straight line
once around the globe to complete the piece.
It is something that you can physically perform in a limited way, but actually
only can perform in your mind. It is a code executing on your brain and not
on a machine. That shows for me that computer software, or software in general,
is not limited to machine execution, a certain hardware or the whole concept
of computing as something involving a CPU and electricity, but that it also
can be something fantastic, utopian, something that is almost literary, writing
a code which runs in your imagination.
Inke Arns: Thanks a lot. I think we should move straight on to the
last panelist. Next to me is sitting Alex McLean [http://slab.org/]. He is from London and works
in the field of new media. He is - together with Adrian Ward, who is sitting
here and who is the author of "Auto-Illustrator" that we just have seen -
the founder of the "eu-gene" mailing list that started 2000. It is a mailing
list for software art and generative art. He is also involved in the setting
up/organizing of "dorkbotlondon". It is a meeting focusing on electronic
art especially software art. I don't know, do you have monthly meetings or
is it irregular?
Alex McLean: Highly irregular.
Inke Arns: Irregular. OK.
He is also involved in the runme.org software art repository. He did the
design and the web programming. What I also want to mention - because he
is going to present a piece of software art in the field of music - he is
performing music, mostly together with Adrian Ward. They perform together
as "slub" [http://slub.org/] and also write
generative software applications and perform them in real-time. I don't know,
have you performed in Berlin already?
Alex McLean: Yes, last year at transmediale.
Inke Arns: Oh, okay. I think it's your turn.
Alex McLean: Thanks. Hello. I wanted to explore the idea that programming
is an expressive medium. I wasn't sure how to do it [? unintelligible]
talking to Adrian Ward he said I should write some software in the five minutes
that I have to present some software. So I'm going to try and do that and
see how far I go. [? unintelligible. Disk 1, 53:26 min] Hopefully
it will only take a couple of minutes. We'll see.
[opens a xterm on his computer and starts to write a Perl script]
Inke Arns [while Alex is still typing]: Sorry I forgot to mention
he developed forkbomb.pl, that won the transmediale software award last year
2002. After that he developed a new program called animal.pl. Perhaps we
can talk about it later on.
Alex McLean: See what it does now. [typing, executing, getting
error messages, changing the script]
I made a bit of a mistake there. Got confused.
[more typing, then we hear a drum rhythm from his computer]
What I wanted to do is to draw a similarity between playing the guitar -
strumming in your bedroom - and writing software where you can also play
around not have a clear idea what you are going to start with. Just start
with something and play around with it. So I could try now with a different
set of samples.
[typing, changing the script]
Maybe some gabba sample and some different parameters.
[new more complex rhythm with two different tracks]
I'll add a bit of randomness.
[typing, changing the script]
[new music with three different tracks]
Then I introduce a couple of other programs.
[more music]
[applause from the audience for the impromptu performance]
Thank you! It's probably more than five minutes.
Inke Arns: Wow! What an amazing presentation. I think we should start
now with the discussion. It would be a good idea to start… Oh, audience?
Yes, please. If you have any questions please make a sign and we will pass
the microphone to you.
Question from the audience: In the last presentation where did the
sounds come from? Was it from the program or was it sample-based?
Alex McLean: It was sample based, using software that Adrian and I
use and have written. The idea is that we perform just using software that
we have written ourselves. Adrian actually wrote the software sampler and
synthesizer and I was choosing from different sets of samples that I was
using to render the sound.
[Question from the audience not understandable because without microphone]
Alex McLean: Yeah, kind of.
* * *
Part Two of Two
[Discussion]
Dragan Miletic [from the audience, very low sound]: You [to Inke]
mentioned in the introduction also household appliances when people try to
categorize what software art is. So I'm wondering how come that you chose
only computer artists to present their software art. Also the panel looks
very eurocentric. You know that in Asia - in Korea and in Japan - the web
thing is hysterical especially at this point. How do you chose to forget
about it at this panel [unintelligible] To me it is quite strange not mention
and give credit to something that is so influential at this point in time
in regard to software art.
Olga Goriunova: I'm not a computer artist.
Florian Cramer: To answer the first part of your question: I fully
agree with you. Software art - which we define as work involving both executable
code and cultural reflections of software - shouldn't be limited to computer
art. A good example is the piece by La Monte Young we presented. "Draw a
straight line and follow it" is not computer-based. In fact, I picked it
just because of that. Still, what we presented today typically comes from
the digital media arts camp. Much of it was made by artists who have worked
with computers since a longer time, many of them have gone from working with
software as a tool to create other material else to working with software
as material. But even with a broad definition of software that goes beyond
computer software, there will always be a strong coherence between software
and computing, simply because today this is where most software runs.
At one point I acoustically didn't understand your question. You said something
along the lines that our focus was a bit eurocentric or Western? … [answer
from Dragan Miletic unintelligible] I don't rule out that we simply overlooked
things outside our cultural scope. What we presented today were our suggestions;
it is what we know and like at the moment. We may have our blind spots.
Olga Goriunova: Also about this geographical thing. The software art
as a term is very doubtful - a lot of people don't like it. […]
If we think about creating the field of software art, because it still kind
of doesn't exist yet or just starts to exist, we should think in terms of
building it by ourselves. A lot of people here in the hall work on
a software art repository runme.org. One of the ideas behind it is that not
only people who made the projects can put them there, but also people who
found projects that are interesting can submit these ‘found works’, too.
So there is an open structure that can unite various practices from different
locations and even times.
The main problem is how to distribute information and get to know people
who are interested in these things in Asia, in China or in Argentina. If
their projects appear in Runme.org I will have a chance to know them also.
At the moment I just don't know them.
I found this first thing [the "stone-rock-scissors"-screensaver] that I showed
through runme.org. I don't know where the guy comes from. […] I have no idea.
So we didn't try to be eurocentric at all. I'm not from Europe.
[comment from the audience unintelligible]
Russia has a huge Asian part. I don't feel European.
Florian Cramer: A question that might be asked is why did we present
all these works as software art? Of course, one could categorize what Alex
showed as music or musical performance; what Antoine presented as interactive
screen-based art; what Inke presented - "insert_coin", the censoring proxy
server - as net art because it is related to the Internet, and so on. So
what's the point of calling it software art?
Software is involved in any digital, computer-based art, but it traditionally
wasn't paid much attention to and was put into black boxes. Take the whole
genre of so-called interactive art, which is dominated by artworks consisting
of video projections and feedback loops through motion-tracking video cameras.
Such works are called "interactive video installations", without paying attention
to the fact that they always involve computers hidden from the installation
itself, with a software running on it that actually controls the human-machine
interaction.
The same holds true for any other digital art, electronic music for example.
Electronic music today is produced with software. But everybody talks about
the music, nobody talks about the software and how the software also makes
certain aesthetics possible - or impossible. I guess the common sentiment
among us here on the panel is that we want to pull the software out of the
black boxes and pay attention to art which does so, too.
Software doesn't tell anything about media representation: Software can interface
visually, it can be auditory, it can work through any medium. But it always
tells something about control structures and, if we talk about software art,
about the reflection of control structures. While all the works we presented
can be perceived as music, net art, generative video on their own, they have
in common that they don't use software as a black box, but reflect their
programming and make statement about how software influences human perception
and actions. Antoine, I'm not sure whether you agree with me because you
took a different approach…
[Cornelia Sollfrank knows who this woman is!]
A woman from the audience: I will try to ask something in English.
My question is, what you were explaining now is […] is the idea of author.
[…] Of course there was software design, engineering and so on but it was
not recognized, embodied by someone. It had not this recognition as [a work
by] an author. But now there is the award, there is software art. I just
read the other day a text by Anna Bosma on female voices in electronic vocal
music. There was this discussion, I mean this issue on a conversation with
Berlioz who didn't recognize Berberian as a co-author and other examples
where the singer was not recognized as co-author. To finish my question …
do we have to go back to the notion of art, of author […] to present software
as a painting or a sculpture in a place. I have the impression that all the
[unintelligible] from being a fine artist to be what ever I don't know go
back to this old secular [unintelligible] being recognized with your name,
being in a museum, […] being published in a catalogue and so on.
Olga Goriunova: I can answer your question from my point of view.
I see two parts in your question. Answer for the first one is that programmers
for a long time were not recognized as creative people and they were never
given any credits and in this sense, yes, software art is an attempt to make
a revenge. Yes. But on the other hand it yields a specific result. The code
statement is very subjective. I understand it as subjective because it is
culturally shaped, socially shaped. But for many it is also an individual
statement: good code demands high expertise and talent, which are individual
qualities.
There is the danger that we come back to the idea of self-expression, of
genius and of all that stuff. I see it as a danger. I don't like the movement
towards this.
Florian Cramer: Antoine?
Antoine Schmitt: Well, there are many things I want to say. Yes, it
is true that nowadays programmers are becoming more and more recognized as
authors. But an author is not an artist, that is a bit different. I'm not
afraid by people using programming as a material and saying it's art. I think
that since Marcel Duchamp everyone who says “this is art”, then it is art
and that's all right. You can like it or not, you can agree or not, but you
have to consider it. Somebody uses programming and says: "I made it with
programming and it is art"? Then you have to accept it and say: "Well, why
not?" And then ask yourself "Do I like it or not?"
Florian Cramer: Should we perhaps move closer to the audience and
put our seats in front of the table?
[moving sounds]
Amy Alexander: I'm going to show something briefly so I’ll just speak
from here. And I apologize because I couldn't hear all that just transpired
so I could be slightly off topic.
I think there is two parts to this. One is "Is it art?" and the other one
is "Why do we care about software?" The "Is it art?" question is, I think,
sort of the repetition of "Is photography art?" You know that question
came up in the early twentieth century with painters and so on. Every time
there is a new medium that uses a new technology there is the question of
authorship and "Is it art?"
The part I am more interested in responding to is why is software relevant?
Why do we care if we have something that is already interactive art, why
should we care about focusing on this software? The thing that came up in
our jury discussions at transmediale this year was the idea of software coding
being a subjective text. We keep hitting on this issue. The one thing that
I will bring up is not really software art at all, but it is my favorite
example so those of you who have seen it I apologize.
Something like Google technology - Google is of course the biggest […] search
engine in the world that tells us all what to think … of course it is the
universal propaganda tool. One of their marketing gimmicks is that they are
very fair, they don't take advertising, they don't take pay for their top
results. [shows "About Google" site] They present this as … - the
red highlights are mine – “the way our ranking works is just technology.”
PageRank is simply the algorithm that they use to put some results higher
and than others so that you can see some results and not others. For example
they say that their PageRank technology relies on "the uniquely democratic
nature of the web": sites that have more links to them from other important
sites get higher rankings. And "Google's complex, automated methods make
human tampering with our results extremely difficult." Okay, [joking]
so there are no humans doing the programming at Google, it's just some machines
that do it themselves and that's how it stays objective, I guess.
[Brings up on-screen graphical diagrams representing the linking structure
between various popular websites.]
There is some diagramming software that you can use to create diagrams of
links between highly ranked websites. If you look at Microsoft, they own
a bunch of different domains that all link to each other. And lo and behold
if you do a Google search for Microsoft, all of their domains are highly
ranked and link to each other. I apologize if this is not completely accurate,
these two diagrams were done at different times. But this basically shows
you that they have this little internal network and it keeps their results
high. If you look all through the Google results for Microsoft you won't
see any of this stuff at all [shows a page that is critical of Microsoft]
even though it uses the word “Microsoft” and it's about Microsoft.
An algorithm is used in an entirely biased way but according to Google it's
just technology and doesn't involve humans. So one of the things in which
we were interested, in the jury, was this idea of bias, what is the text,
let's look at the algorithm. We thought software art is really useful because
software is so invisible. It's a black box, not just in software art, but
it is a black box all over the world whether it's Google or the way your
toaster works. By giving us a discourse to examine the bias in software,
we can then start to think about software in the larger culture. For example
the Suicide Letter Wizard gives us something to talk about, not in terms
of how can we talk about software art that make suicide letters, but what
are the implications of Microsoft Word, what kinds of text does it encourage,
what sort of assumptions does it make? It makes these "you are a corporate
drone"-kind of assumptions. This is something the jury was interested in,
how can these examinations of software art lead to examinations of software,
its biases, its seeming transparency which is a farce.
Sally Jane Norman (audience): I have a question that actually you
mentioned [?] earlier, Florian, in your introduction but you being very democratic
and giving us the floor but it would be good to hear your viewpoint on literacy.
How, what kind of publics, audiences, fellow artists, peers are being addressed
by this different kinds of works.
And - this is about the other question that was posed about eurocentrism
- I didn't feel at all that you were claiming to present anything exhaustive.
It is really good that you presented very specific things that we can bounce
of. But for exactly those reasons something like the "Suicide letter" requires
a certain kind of literacy with a certain kind of net in our practice. Somebody
is going to get off on Alex's music just [on getting the] rhythms just like
I do if there are [unintelligible] and I don't know anything about programming
except that the code looks good coming up on screen. Somebody else with very
good code literacy is obviously going to get a very different level of enjoyment.
I did a test on a few student a few weeks ago with Antoine Schmitt's "Avec
determination" and I had three students with three totally different levels
of expertise. Their analyses of your piece were completely, schizophrenically
different. I just like to hear your viewpoints on this.
Florian Cramer: This might be the time to disclose our own source
code of this panel which says: presentation first; then the question "why
is software interesting as an artistic material?"; third, "what is the audience
for software art?" - which you just pronounced - and finally, "who can make
software art?", which is also important to ask.
I totally agree that most of what we presented as software art may be difficult
to understand for somebody not socialized in computer culture. One can appreciate
the "Suicide Letter Wizard" better at least if one knows Microsoft Word and
the semantics of its user interface - to give just one example. On the other
hand, this applies to all art. If you look at the "Man with the Golden Helmet"
not far from here in the Berlin Gallery of Painting (which we know today
is not by Rembrandt), of course you can look at it as simply as a man with
a golden helmet. But if you are an art historian, you see the painting differently
because you know the cultural background, the iconography and subtle references
encoded into it. The pieces we showed work, it seems to me, in a similar
way. Somebody who doesn't know software at all can appreciate the "Suicide
letter wizard" as something that generates funny suicide letters, somebody
who is deeper into software culture can appreciate it as a reflection of
how software makes you write and think in a particular way, and the anthropological
presumptions Microsoft makes about "users".
Therefore there seems no simple solution to the problem you describe. But
I'm optimistic in one respect. As Inke said in her introductory statement,
software is pervasive and what we see on our PC screens is just a small part
of it. My favorite example are bank accounts. We all have a maximum credit
line on our checking accounts and that balance is calculated by a piece of
software. So everybody who has a banking account is dependent on software
in a nontrivial way. Not to speak of the software which calculates your income,
your tax, your social security, your health plan, or even your medication
if you're sick in a hospital. So being a software user is not a matter of
owning a PC or not. So I expect software to get increasingly more cultural
and political attention. The more pervasive it becomes the more people will
hopefully reflect on it and the more important it will also be as an artistic
material. - You don't think so?
Sally Jane Norman: I wonder if you can't see the wood for the trees,
you know? You know this expression?
Florian Cramer: Yes.
Sally Jane Norman: How many people can describe the principle of a
combustion engine because they drive a car?
Inke Arns: This is also something I would also strongly doubt the
assumption that, you know, the the more there is software gets employed everywhere,
the more people will reflect on software … This is what I tried to say in
my introductory statement. A more pervasive use of software will not result
in an increased reflection on software. Exactly because software is so invisible
.... people in most of the cases don't know what is behind that kind of black
box.
Olga Goriunova: I disagree. I think it depends on the amount of time
people spend with software and how widely it is used. Of course, if it is
just everywhere there are higher chances that it will be reflected and criticized.
I can speak about myself as an example.
When I bought this computer it came with this cheap version of Microsoft
Office – Microsoft Works, which actually contains maybe 100 different templates
for all kinds of things that you might need in life like a marriage planer,
sports calendar, letter to a friend who is ill, whatever, just 100 templates.
They were so completely stupid that I got really mad – and made SLW. It’s
the result of direct impact of this pervasive software on me. I didn’t need
Microsoft Works, I didn’t look for it, the software just came to me packaged
with hardware.
Another question is critical attitude. There is a whole trend in sociology
called sociology of technology, which studies how society shapes technology
and how technology shapes society. It's a critical discourse that raised
once grows bigger and bigger. If now everybody knows what culture industry
is and what advertisement does to us, it's due to things that were done in
the 40s and 50s.
At last, about art literacy. It would be a bit hypocritical to pretend that
there is art that is easy to perceive for everyone. People in many, many
countries will never ever see a piece of video art. And why should they?
It's maybe easier to perceive than software art, but the cultural, economic
and whatever circumstances are so different that we can hardly talk of presentation
or production of video art in …, let’s say, Togo. Even in western countries,
just as Bourdieu wrote, perception of art is a question of education and
social origin.
…of course software art is very closed in a way but it is also very open
in another way.
Alex McLean: Software art for me is not a very new thing, because
programmers hang together in communities. Especially since the internet has
become popular more programmers have been hanging together in communities
and they started making art for each other. I guess that kind of art you'll
never be able to comprehend unless you are a programmer.
I guess the first software art was made in MIT […] … some model railway club
hackers managed to get access to a computer and started playing with it,
making it make music and all these kinds of things. Then there is software
art like the "Game of Life"-people who make very simple models of life and
play around turning them into computers within software [I don't really understand
that] and so on.
Now software art is still emerging - it might not be called software art
- on websites that form galleries like freshmeat.net when it first came out
or there is [unintelligible] and sweetcode.org which is a nice website for
open source software that is innovative. You get some really interesting
pieces there. The Acme Namespace for the Perl modules that Amy mentioned
earlier is another kind of art gallery. It's where Perl programmers put all
their code, that is mostly completely useless, but it is interesting in very
varied ways - sometimes funny sometimes just quite mind bending.
So I think this kind of art is always existing. It will be one starting point
to try and find this software art and document it rather than try to invent
software art. There are other starting points like experimental musicians
making processes very similar to software and this kind of thing.
Woman from the Audience: My checking account is a disaster in economic
terms but maybe if I try to look at it as a software art piece it maybe helps.
Florian Cramer: Well, I didn't refer to it as software art but simply
as software! Software that controls your account balance and your maximum
credit - an example of how software determines your life even if you don't
own a computer.
But I disagree with Alex about what he just said, at least partially. Alex,
I think you're right that software and anything that is connected to artistic
reflection of software may be strongly conceptualistic. We historically know
art which approaches formal languages, mathematics and formal music composition,
a history which neither started with the concept art of the 1970s, nor with
the constructivism of the 1920s, but is at least as old as Pythagorean aesthetics.
But I think conceptualism is not enough. Today, we experience software as
a cultural phenomenon. If we see a web browser window and identify it as
software, then software has a certain aesthetic. Software has thus acquired
an everyday meaning or connotation which is not formal. Therefore, if somebody
would make an oil painting of the web browser window with the Google site
- which Amy just fired up -, as a reflection of our time and what happens
when you enter the search "Microsoft", then I would have no problems to think
of it as software art.
One and half year ago, the "Browser Day" festival took place here in Berlin,
where somebody presented a "browser" that was simply a wooden window frame.
The idea to think of not of the browser window as a metaphor of the conventional
window, but of the conventional window as a metapher of the browser window.
You should carry this frame around and browse the world looking through it.
For me, this is software art. Software becomes an aesthetic paradigm here
through which things can be differently perceived. It doesn't have to be
coded as computer software or run on computers. But, as an algorithm or script
for perception, it even has both aspects of software art we defined in our
Moscow read_me 2.1 jury work; it is formal instruction code and it is a cultural
reflection of software, done either in instruction code itself or using a
completely different material.
Amy Alexander: […] Back to the question of audience. I like software
art because you don't have to go to a gallery, you don't have to know about
art history. And sometimes they write about it in Wired magazine and even
I can understand it.
Antoine Schmitt: Well, sometimes I'm wondering if we are not in the
history of software art just before the renaissance or something like that.
The moment where Gutenberg invented the printing machine. Before Gutenberg
there was this great technology which was writing and reading and who had
it, it was the church. They also had the power. It’s a strange analogy with
computers that the religion of today is business – money. Who has the computers
and the power of the computers and the mastering of the computers? It’s the
business people. Now with free software and people interested in programming
it's getting out of this corporate business machine. People are using it
now. Lots of what is called software art or what we see in software art festivals,
is actually people getting a different use of software, realizing that software
has been here for 50 years now and that it has been controlled by big corporations
in hidden ways. Everybody is just looking at that and saying "Let's fight
against it!" I think we are at a moment before software is used in a creative
way. Today it is used in a critical way to look at society. But maybe it
is going to change soon, because the audience is going to change also. Right
now it is very often puns and little jokes about actual software as it is
today or criticism of how it is used today that is in a way not very con…
it is constructive because construction is constructive … [laughing from
the crowd]
Olga Goriunova: Sorry, I won't answer your statement, because I’d
like to support Alex. I think - and we wrote it in the runme.org site - that
software gets its lifeblood from programmers' cultures. That is why it is
interesting, because it is connected to the living cultures, the folklore
cultures in a way. At the moment it is almost the only art practice that
is connected to some live practices that exist outside of the domain of art
and there are many people engaged in these activities . Though I don't understand
much of it as I am not very well acquainted with programming languages, I
can also be quite happy on the borderlines or margins of software art where
code is not that important and where you can play around with different things
– concepts, cultural implementations.
Florian Cramer: Then you both refer to software art as a particular
social practice, something with close affinities to Free Software culture,
to hacker culture and the like. For me, it's not only that. I rather see
the term software art as a particular perspective from which to look at art.
Just as, for example, looking at La Monte Young's "Composition 1960" as software
art seems be feasible and justified. Let me put it this way: there might
be an artistic software culture connected to a certain self-referential and
ironical programmers' culture, as it is for example described in the Hacker
Jargon File maintained by Eric S. Raymond. On the other hand, I see software
art as a generic term and not as the name of a movement or network of artists.
I would never suggest that software art historically replaces net art, or
interactive art, or generative music. As said, you can look at a piece like
"insert_coin" as net art and software art at once. The terms are not mutually
exclusive. Just as, since the 1960s, people have called La Monte Young's
composition minimal music, a Fluxus piece and concept art, without these
categories being exclusive either.
Ryszard Kluszczynski (from the audience): It's not a very important
question, but I'm curious. What do you think about the relationship between
software art and conceptual art especially when we think of software art
as something belonging to the field of computer art?
Inke Arns: Do you want to answer? Who wants to answer?
Florian Cramer: I will try to be brief! Yes, the correspondence is
also historically evident, because the very first concept art exhibition,
curated by Jack Burnham in New York in 1970, had the title "Software". It
juxtaposed concept art installations to computer software. So the link has
been made in conceptual art as well. But both fields do not fully overlap.
For example, I wouldn't call the "Suicide letter wizard" and Alex's music
concept art.
Alex McLean: I wasn't trying to say that all software art should be
about programmers, but I was just saying that it was the starting point of
many. We should take all this starting points in consideration and see where
it takes us.
Inke Arns: Perhaps to get back to the initial questions. Florian already
mentioned that we actually found it quite interesting to try to focus on
the audience and the producers, the people who do this kind of software art.
When we had a meeting two days ago we repeatedly talked about […] the exclusivity
of this kind of practices. I would like to ask the panelists here, who participated
in juries over the last few years, who has been doing software art in say
2001, 2002 and now, how did it change and also perhaps how the audience is
changing. Is there any change?
Amy Alexander: The first one: who is making software art? It seems
like there's two camps and that’s a lot of what we've hit on: people coming
from the programming culture [and] people coming from the art culture, interactive
art. One thing we commented on in our jury statement for transmediale this
year [was, that] since it got genes from both DNA’s - software and art -
maybe the parents are trying both too hard to mold the child onto their image.
[But] it seems to be starting to develop its own identity. Maybe art festivals
like transmediale mostly get entries from the interactive art side of things
and maybe not so many from the programmers' side of things. That is one of
the things with the runme-project: that we are trying to bring together these
two cultures not in a way of "Look, we've got programmers and artists" but
so that they both blend and combine a little more.
Alex McLean: I'm not sure if anyone is really making software art
apart from people who are directly trying to make things that win festivals.
I think the people making software art are the audience here looking at software
and thinking "Hey, this is art. This is software art." I don't think there
are any programmers making it.
Amy Alexander: You think they’re not making it or they're not calling
it that?
Alex McLean: Okay, they are not calling it that. They are making nice
software.
Man from the audience: That’s the problem perhaps that art is just
a label whereas software has always just been software.
Diana McCarty (audience): I missed Sally's panel about the crisis
in interactive art, but actually I wondered if it is not more a crisis of
the jury. You know when you speak about this work? I know that in the first
software jury award at the transmediale the projects weren't submitted that
the organizers had in mind, that would fulfill the requirements of the festival.
That’s one of the things that happen. So in spite of this gigantic networks
- 4000 people can submit projects to a jury - what you have is a … there
is kind of this idea that it is very open and you avoid an exclusive situation
but I think you go back to the situation that the names that are known are
the ones who get selected. Nobody has the time to go through 50000 or however
many applications within any kind of time. Sally, maybe you could also join
the panel for 30 seconds?
Amy Alexander: We really only had 43 people enter this year at transmediale.
Could you guys send in some work, please? No, really only 43 people, so we
looked at the projects. I think you're right, it is a crisis of jurying.
Again one of the things with runme.org is making it easier to enter, making
it so you can find projects and put them in. Because who has time to fill
out these forms. Two people on the jury, if not all of us, heard this from
other people [who were] asked about entering festivals: "I'm too busy programming,
I don't have time to enter." Yeah, it's true it is a pain in the ass. You
have to write a statement, they want pictures, if you are not in Germany
you have to mail it internationally. Who wants to do this? And if you are
not from the side of things that likes [to call] what you're doing art, it's
not even that enticing. I think it is a crisis of jurying. It doesn't particularly
interest me too much because there are other ways of bringing software art
to the surface.
Alex McLean: If the audience is making software art then I guess it
has to be more of a culture that is centered around this idea of software
art. [doesn't really make sense to me]
Florian Cramer: My experience is the same as Amy's. In the first transmediale
software jury we also had about 40 or 50 entries, which was only a fraction
of what – for example - the video got for review. A considerable amount of
the software entries was institutionally funded so-called 3D interactive
virtual spaces which weren't even entered as computer software, but as video
tapes. In comparison to that, I think the situation has improved today. But
still: We called this panel "Software art - An artistic perspective or a
curatorial fiction". I have no problem if it is a curatorial fiction. As
I said it’s a perspective, a way of looking at things that might not always
match the self-perception of the artist. As critics or as the audience, we
might perceive something as software art while the artist him- or herself
never thought of the work in this term. I don't have the slightest problem
with that.
Take a term like “impressionism”. Impressionism was a coinage of art critics
in the 19th century. Impressionist painting didn't exist as a context that
artists themselves created, but it was a creation of critics. Nevertheless
this made sense. I have no problem bluntly saying: Why not create something
which is interesting as a perception of an audience or of critics although
artists do not equally identify with it.
Diana McCarty: Maybe I will just go back. What I mean with there's
a crisis of the jury, is that people that are doing the work that would fulfill
whatever the show is about are not always the ones who submit even if the
work exists and that is maybe the work that’s in the mind of the organizers.
So maybe … one of the funny things about net art, maybe you remember discussions
about it here - not in this room I guess but [in Bethanien] from the other
net art discussions - there was this early euphoric moment when net art attempted
to get away from the curator but maybe it's time to escape from the juries.
[laughing]
Florian Cramer: Yeah.
Olga Goriunova: Yeah, but we are doing that. In the second read_me
[festival] there will be no jury, no prizes, just people who will be featuring
works that will be freely accessible in an online database.
Florian Cramer: I think there is one important difference to net art,
because net art, if you spell it “net.art”, in my perception was a movement.
It was a movement of certain people in the mid 1990s who then had a group
identity. The catalogues of Jodi and Heath Bunting layed out here in
his room are one distillation of that identity. That identity doesn't exist
in software art...
[interrupting]
Olga Goriunova: I disagree, whoa, come on. [laughing] I don't
want to go deeply into this isms-quarrels and actually I don't care if software
art can qualify as a movement or can't. But I think it's more about personal
connections, about subjective values - it doesn't have to do strictly with
formal aspects of particular art projects that make us capable of uniting.
I would like to identify myself with software art for a while. I think the
community exists, and at the moment I feel myself a part of this community.
Pit Schultz: I think we can agree that software art is one of many
genres of media art and insofar suffers from the same problem of definition.
One could possibly agree that every art is media art and every art form uses
some media, but defining arts through the medium you go into a classification
of art which is rather premodern almost. Like using Kupferstich [copper engraving,
etching] or … defining a work of art through a medium is a very reduced form
of describing art. So if you look today for example at the history of video
art which went from all the stages from being a movement to going to the
museum we see now a whole generation of artist who are called artists who
use video but they are not called video artists. And they might even do different
things, mixed media, they use also video art. And they use software. Liam
Gillick for example uses software but he is not a software artist. In his
[artistic] process software is a very important reference or tool, it's part
of the work. But it's not part of the presentation possibly.
Software is insofar, as we all use it, as you said with the ATM, Geldautomat,
it's part of our whole culture. Then we enter the field of software culture,
the cultural phenomenon of using software, we go into the Perl communities,
the different tribes so to say. Then you have another phenomenon where media
art is very known for, which is mediating this kind of tribal cultures. It
is this kind of almost anthropological view of the otherness of the original
cultures who speak in tongues and have strange rituals, and [media art] mediates
it to the general audience through festivals like transmediale. Then you
have another kind of translation error, as you know from the discourse of
anthropology, the constructiveness of the view to the tribe creates the media
art itself. So media art becomes an effect of the need of mediation between
the new technologies and the … [?] on the society to explain the cultural
field what's going on.
So we have media art as a product of mediation rather than any kind of artistic
practice. There are basically a lot of discursive problem which are circumvented
I would say through very pragmatic responses like runme.org. By experiment,
by basically empiricist factors you can show or you can falsify there is
software art. So after a while you might see, okay, the work is substantial
or not, but the discourse is from there like a bottom up process and it uses,
speaking again of runme.org, strategies from many sites on the net, which
are working, e.g. download.com. It's not an anthropological approach, runme.org
uses categories more in the history of other download.com projects.
So it's more like a statement [not a question].
Florian Cramer: But it was completely intentional that runme.org should
be made like freshmeat.net or download.com, as a reference to existing software
culture. The idea was to create a download.com of software art. You might
consider this absurd, but I find it quite funny. Why not make it? Otherwise,
concerning what you said about defining art through a technology, yes, of
course you're right. But again: Why not? I don't see your position and the
position of looking at art by its technology as contradictory. As I said,
it's a perspective and a particularly interesting perspective, because software
is a technology with a higher political impact than copper prints.
Pit Schultz: I would really disagree. The use of copper prints in
the 18th century had a high political value because of its use for pamphlets
or all kinds of communication for people who were not able to read. So it
had a very political use. And of course in the 19th century there was no
software so you have to look … it's a bad comparison of course but …
But reacting to that, I think, software is something that needs social theory
so you have to go to Luhmann and to Kittler and so on. [Maybe] then, from
that perspective, art, artistic practice, might be relevant in some ways.
But to say just because some people use a certain medium we already have
[a new genre] … of course there is a mechanism in media art which is always
progressing like that. We have the internet and we get net art. There has
been net art but net artists used that kind of need in a very reflected way
to play with the market of the demand of net art. And created an artist movement
that was basically auto-destructive in the history of these strategies by
predicting their own death and saying, we know about our problem, we don't
try to escape the museum, we know about all the avant-garde. We use these
strategies in a reflective way. I don't see it yet in the software art movement.
There are lots of pockets of different cultures I would say, what Alex also
said, and it is interesting to see more from a cultural perspective. But
I don't see the art aspect of it, because what you said with the art aspect,
we have the whole history of software art and computer graphics [unintelligible]
and we have any interactive art piece had a hidden software piece in the
back, Peter Weibel and so on, and so all this things, as you said is a perspective
on things … as a kind of procedural approach I would fully agree but as a
whole own art category I don't see that yet.
Florian Cramer: Just two objections from my side. One is that software
is not a medium. Why is software not a medium? If you define “medium” in
a reasonable way, then a medium is something between a sender and a receiver.
Software is not only between a sender and a receiver, but it can be itself
a sender and receiver. It’s a process.
[unintelligible objections from the audience (from Peter C. Krell)]
Yes, I know there is a totally inflated notion of “medium” today in media
theory which deliberately avoids to clarify what it thinks a medium is. Today,
medium has become a substitute for what has previously been called “sign”.
But a medium is not a sign. If one reasonably uses the term “medium”, then
it means a communication channel, something which transmits or stores information.
But then software is not only a channel because it is generative and processual;
it does not only store or transmit signs, but it generates and interprets
signs within the constraints of a formal grammar.
That’s the one thing. Now I forgot the other - Pit, what did you say last?
… Yes, interactive art and process-based art always involving software. Yes,
maybe it involved software but it didn't reflect that it involved software.
And that’s the crucial difference. That’s the difference, and that’s why
I'm not interested in Peter Weibel or Jeffrey Shaw because their art doesn't
reflect the fact that it is driven by software. For me, this is also the
qualitative difference between the art we presented today and a piece by
Peter Weibel or Jeffrey Shaw. If a category “software art” helps us to describe
such a difference, then this alone justifies it.
Inke Arns: I would like to jump in, just a short remark. I would also
agree with Pit that you should always ask yourself if you are not sort of
creating the phenomenon by finding a name for it. But in this case I would
agree with Florian, I consider this term of software art as a kind of heuristic
category. It's not an ontological term or anything like that. It can be a
helpful construction. Of course it's another question how it's used and employed
by people and how it is used to construct something.
Olga Goriunova: May I also make a little comment on the problem of
software art as a new art movement? I don't think there will be software
art as we know it in two years. I mean at the moment it's kind of zone that
allows people to freely and constructively exist - and that’s enough. I don't
see why it should create a lot of critical discourses about its own death.
Of course it will die. So?
Antoine Schmitt: I don't agree at all. I think software art is going
to be, maybe not as a category but maybe as a category also, alive for a
long time.
Diana McCarty: I think that’s very brave of you to say, Olga. But
I wanted to say, Florian, you made this argument earlier that software art
is something that can … also I liked what Amy said very much about reasons
for making software art but if you look at the trend it's actually about,
I don't want to say disappearing software, but if you look at the direction
that Microsoft is going and that’s the main operating system and software
developer for most of the computer users on the planet so it's kind of important
- and basically it's about making very fuzzy lines between the software and
the system.
So for the general public that line is not very clear. The computer, the
operating system, the software - those things are not very clear. What the
difference is, where the lines are between those things, where the lines
are between the software and the hardware. The direction is more towards
convergence for the general user. It was funny when we had this discussion
with Lev Manovich within the Kittler seminar because I think on the one hand
we are talking about theory and praxis but I think there is a difference
between the theory - their kind of academic theory -and the praxis of say
bootlab and the developers and there's a completely different praxis which
is the general user or the main public. For them these divisions are not
there so much.
Florian, I think you argued against yourself, because you said that on the
one hand what is important about software art is that it brings the software
to attention but the trend within the market is going exactly the opposite
way. But at the same time in order to access the work that’s produced by
software the software itself is the medium. You can't access the work without
the software and therefore it is a medium.
[…]
[here is some stuff missing between CD 2 and 3]
Woman from the audience: […] the essence of it is the interaction
and what's that really meaning? Is it really meaning still to work with the
material or isn't the material something really immaterial? How we are thinking?
I just want to open the discussion on what comes next, so we don't circle
always around this categories. In my view they are wrong they don't fit anymore.
Florian Cramer: I think it's easy to agree that categories are always
crap but you need them. That would be my pragmatic answer to that.
But you both now have come up with an interesting contradiction whether software
is something that is bound to material or whether it can be immaterial. This
is for example what Friedrich Kittler says: "There is no software without
hardware". I disagree and my example would be the piece by La Monte Young
"Draw a straight line and follow it". Software can be something that executes
in your mind purely.
[Faintly from audience "Your mind is the hardware" (Peter C. Krell)]
Florian Cramer: My mind is not a hardware. Excuse me, excuse me, no!
Then, then … [very upset] That’s mechanism, that’s a caricature of seventeenth
century thinking. My brain is not a hardware, excuse me but I can't take
this seriously.
[something unintelligible from the audience (Peter C. Krell)]
Florian Cramer: But hardware is not identical with material. Sorry.
Someone from the audience (Peter C. Krell) [without microphone]: […]
extending also the text from Friedrich Kittler ready to think of it as being
an approach to capture a being, a physical entity as a whole. I think this
would be exactly where the critique of you would be too narrow to say that
the category hardware would only describe the technological. I think when
we talk about material we are also talking about [… not understandable because
without mike]
Florian Cramer [interrupting]: Okay. But then we don't talk about
hardware in the sense of the English term. A “hardware store” is a tool store.
Then you use a notion of hardware which would more generally mean “material”.
If you talk about material then I would agree. I think every English speaker
would say that you are crazy if you say that your brain is hardware.
Inke Arns: Sorry, but I think Henning Ziegler wanted to make a statement.
Henning Ziegler: You took the discussion somewhere else now but I
was going to point to Dieter Daniels thesis or his example of the wire that
was laid from Europe to the United States which is just a wire probably to
you, Florian, but it seems to be inlaid with cultural and political meaning.
The intention to wire Europe to the States first of all was a financial interest
and then the wire is not a cable anymore. So I was trying to point this out.
The social and political decor [?] I found that very interestingly illustrated
in this wire example. I totally did not know about this till yesterday.
Florian Cramer: Yeah, but … but …
Antoine Schmitt: Just to talk about the metaphysics of … but if you
mean metaphysics in the sense of Aristotle, “beyond physics”, that is something
that is not hardware, maybe that is that what you mean, I don't know … But
I think programming programs - that’s what I'm advocating for a long time
now - programs are a really new medium for creation in general because unlike
other media a program exists here and now and it makes decisions and it has
internal states. It has a before and an after and this is very much like
beings in general. I think programs are a really good way to reflect on the
nature of reality, of nature itself, of human beings in a new way. For me
the metaphysics of the program lies here and it's really interesting.
Golo Föllmer (from the audience): I would like to ask something
about what Antoine just said. Bob [O'Kane] last year in the jury put it that
way and said: "You can never look into a piece of software, that’s the point.
Even if it's very simple, in fact what is happening in there you can only
guess." This is the point where people last year started to think of software
as something metaphysical and I think you could put it parallel to what Sarat
Maharaj in the keynote lecture called the "indecidables". That art is staging
and representation of indecidables - it wants to state that and it focuses
on that. I think this is the idea - maybe only in the curatorial view - that
there are people working with this point in software.
Another man from the audience: I think to think about the metaphysics
of software art - I'm not saying there is no software art - might adapt to
the entire thrive to render an intellectual property which might be a paradigm
which we might also call software whatsoever art. I think art draws its juice
from also undecidable questions, for instance like a metaphysical one. And
this is all I wanted to really add to the discussion. Not to talk against
it but to be ready to also address these kind of questions if we want to
have the formal debate of a phenomenon we want to describe somehow maybe
with a captured term like software art, which I think is fairly nice. [huh?]
Florian Cramer: Regarding my own internal metaphysics, I have been
thinking about Diana's point all the time. Even if it might be problematic
to see software as a medium, it translates into media as soon as you can
perceive what it does, in the effect it creates. To use the example of your
checking account again: the medium you perceive the software in is the money
you have on your banking account, and not the software itself. That’s one
of the problems of dealing with software. It's an operation that generates
effects you can perceive, and this operation can be translated into the medium
of sourcecode. But the operation itself is not a medium.
Sally Jane Norman: I think this where as Diana said maybe you are
saying some really useful things but shooting yourself in the foot, Florian,
with some things you said earlier.
Because one means [?] the question about literacy I quite agree that there
is no reason for something that we are calling software art to be suddenly
a big revelation about the universe and everybody should understand it instantly.
As Olga said, we have strong cultural coding that enables us to access all
different kinds of human artifacts and software is a part of this history.
But you're saying that because there is such pervasive use of software, of
programming, then literacy levels are going to be rising and I'm saying that's
probably precisely why they're not rising. I think one of the big problems
that we're having, one of the paradoxes and interesting contradictions of
this thing that we are calling software art is that it is a merging in an
unconsecrated space in a very pervasive manner, so there is a ubiquitousness
about it that is making it look as though it's everywhere. What we're doing
is boding this category called software art is to suddenly make explicit
[…] some very interesting specific features, cultural features. We are using
this category to try to recognize, identify and talk about what this may
be capable of expressing, that other forms of communication and other media
haven't yet been able to express. And this is why I liked the question this
woman just asked about how it's making us think. It's one of the processes,
what are the new ways of thinking that this programs are inducing in us,
once we wake up to the fact that they have aesthetic and communicational
specificities.
Florian Cramer [jumping in]: I think you're right.
Sally Jane Norman: And I'm going to shoot my hardware in the head.
Florian Cramer: No, you're totally right criticizing me on this initial
assumption I made on literacy. Yes, but maybe, I don't know. I don't want
to …
Pit Schultz: I just have a question for Alex. Do you think you could
do these things with php?
Alex McLean: What things?
Pit Schultz: Those things … like deep programming … I mean, could
you do forkbomb with php or with basic or [another programming language]?
Alex McLean: I guess it's possible but I only use Perl.
Pit Schultz: Is there some kind of inherent - it's a kind of rhetorical
question - [quality of programming in the different languages?] You know
about the culture of Perl and the freedom it gives to the programmer on the
level of coding. It seems to me if you look at the culture of php or Visual
Basic programmers that it seems to be more possible to use Perl to create
a kind of aesthetic value out of it than with Visual Basic or even with Java.
I mean every programming language has its own in-build culture so to say
and this is also something that we learn through its uses that software doesn't
have to be always like this completely industrialized, completely pragmatic
product. It has cultural vectors or potentials. But they're getting explored
and discovered and then presented in this software art [?].
It's more like adding to what was being said before, that if you go in a
precise local mode then it can become meaningful but the more you get into
the view from above, the generalized view, it means everything or nothing.
That we have very often in this media art discourses I think.
Alex McLean: There's a lot of computer languages that are very similar
to Perl. I think php is very similar to Perl. I think, it's maybe the first
to draw a lot of influences from a lot of different languages, there's lots
of different ways of doing different things. Perhaps it's easier to reach
the state where you're not thinking about the language at all you're just
thinking about what you're doing with Perl. But I'm sure that’s true of any
point that you reach where you don't think about what you're doing in specific
and you can just do it. I'm sure there's C-programmers who know their craft
so well that they don't feel any boundaries in what they're doing.
Then I guess there are always boundaries that you might not actually be aware
of because as a programmer you do think in terms of the language and to some
extend you are ruled by the language. The first time that a program is run
is, I guess, in the mind of the programmer so in that way you are thinking
Perl if you're a Perl programmer. So it has a very strong influence on your
thoughts. Maybe that has also to do with the metaphysical question, although
I don't really understand it too well, in that if you're running this code
in your head before you're programming it and then you're introducing it
to an operating system where it's run then - an operating system is also
software which someone thought - then you're looking at a system which is
just a collection of people's thoughts. Is it a medium or is it an environment?
I don't know. But I think it's an interesting place to work.
Woman from the audience: I would like to ask Antoine, when you showed
us the black boxes and the A-letter you said that the action is below meaning.
This really struck me but how do I get this information?
Antoine Schmitt: What's the last part of the question? I mean …
Woman from the audience: You said the action is below meaning … and
this is really, I mean that's a bomb. But if you only see these movements,
they are so random. So how do I get this information that the action you
see is below meaning?
Antoine Schmitt: Well, I talked to the artist and he told me. That’s
his point of view.
Woman from the audience: So only you know this.
Antoine Schmitt: Well, I first saw this piece when I looked for pieces
on the internet. I looked at it and I really liked it. Actually that was
how I defined it, that it is just below language, I thought. All the actions
I saw, all the movements looked like they had some meaning but it was just
the beginning of the meaning but not the end. Just below the meaning. Like
if you see two dots going to one another and stopping, this is some kind
of finished action. It has a meaning: they were attracted and they stick
together and you can understand it. But if they seem to do it and at the
last moment they change or they do it for one second and they split, it looks
like meaning, it looks like … meaning something, but it does not really.
He plays with this on many different levels both at the graphical level,
where you have letters but not words, and on the movement level, where you
have semi-movements, and also at the level of interactivity, where what you
do sometimes has an effect sometimes does not and it is not always understandable.
But it is not random, because randomness is white noise. I think it is very
important to think about the shape of randomness. You can have totally random
actions or movements and you can have semi-random. Life is semi-random. Lots
of things that are random happen and still things have a shape. This shape
is interesting and it's an interesting field, the shape of randomness.
Florian Cramer: One point concerning Pit's and Alex's debate about
the style of the programming language influencing what you do with it. I
would say the question whether a programmer writes in C or Python or Perl
is just as relevant as the question whether a poet writes in English, German
or French.
What does this tell us? It tells us that software programming by no means
is something objective. – [to Adrian Ward:] I know, Adrian, that’s a point
you have made several times, that you express subjectivity in code and that
you see Auto-Illustrator as an expansion of your own subjectivity and imagination
into a generative process. And this point is important when we speak about
software art, and by this we also come back to the question of authorship
posed right at the beginning of this panel. It means that there is no such
thing as autonomous technology. This concept is bullshit in my opinion. I
strongly disagree with any media theory which says that there technology
is autonomous, creating itself and running itself. That's not the case.
If you use Microsoft Windows, you use a construct implemented by the programmers
of Microsoft, and they did it with an intention. The intention is not in
the machine, but in those who created it. It's political, it's cultural.
This is what we wanted to stress by highlighting this notion of software
art.
Because of that I've come to be critical of poststructuralist and postmodernist
theories that talk about the vanishing of subjectivity. I don't buy that
anymore. Software art, using a technology that supposedly is impersonal,
shows how much subjectivity is in the technology. I agree there is a danger
to return to notions of the genius or autonomous artist. In fact, the notion
of genius is quite common in programmers' cultures where people like Richard
Stallman, Daniel Bernstein or Donald Knuth are considered geniuses just as
artists were considered geniuses in the 18th and 19th century. So we have
to be careful not to go into this extreme. But nevertheless, going into the
other extreme of ruling out subjectivity and individual creation altogether
would be just as wrong.
Adrian Ward (from the audience): I was just going to add an important
point. At the moment I come to feel that software art is partially about
discovering responsibility. I think that’s what we're all realizing in different
ways that people writing software have a lot of responsibility. Traditionally
perhaps those have been in banks for calculating bank balances or controlling
flight control data […] but it's also about how you express yourself and
how you use language. I think that’s really what's causing us to be here
because we are realizing we have lots of responsibility and that needs to
be explored before we can go any further.
Sally Jane Norman: Just very quickly on the language analogy. Somebody
who chooses to write in German, chooses to address a German public, somebody
who chooses to write in French, chooses to address a French public, somebody
who chooses to write in C, or C++, who is he addressing?
Florian Cramer: In case of Perl if its open software she's addressing
the Perl community. Definitely. Yes. And ACME [Perl] is the example of that.
ACME [Perl], what Amy has shown, only works for the Perl community and for
no one else.
Amy Alexander: What? Everything written in Perl is for the Perl community?
[Teasing] OK I’d better shut up then. But really, plenty of projects
are written in Perl. Like this project from the Yes Men software programming
group for example - the Reamweaver project. It’s a lot like the project Inke
described, and it’s for users. It lets you make an automatic parody of a
website. It’s not for Perl people; it’s just written in Perl for certain
reasons. A lot of projects … Runme.org is written in Perl but it's not for
Perl users. It's not important that you know it's in Perl. Something like
that ACME module, yeah, that’s at a different level and that’s for Perl users.
But not everything written in Perl is for a Perl audience.
But I would say, yes, language does influence what you do. One of the things
that interests me about Adrian's Auto-Illustrator project is that when I
start reading about Real Basic, the language which he wrote in, I can see
a lot of connections. RealBasic facilitates doing things with the interface
and playing with the interface. In something like my b0timati0n performance
project I'm playing with “what is the aesthetic of Lingo and Director?” Now
the audience might not know "Oh, that's the Lingo and Director aesthetic!"
but they kind of realize "I've seen a lot of this cheesy effects on the web
on some place." So it is certainly relevant what you write - software influences
the user and influences the user's behavior. But also, the programming language
influences the programmer's behavior and therefore it influences the output.
Alex McLean: I was going to draw a comparison rather than with human
language with languages like painting. So one could paint a picture which
a non-painter can appreciate but if you then want to take the language or
take expressions from that painting and put it into another painting you
have to be a painter yourself. Then you could draw comparisons between painting
and Perl and pastel drawings and C.
Olga Goriunova: (addressing Sally Jane Norman): When a writer writes
in a certain language he doesn't choose to address a certain public he just
writes because he speaks that language, it's his mother tongue. Writers who
write in foreign languages are quite rare (probably only Nabokov is famous
for that among Russian writers).
This tendency to compare programming languages with human languages and code
with text and literature … how should I put it? … I really dislike it, because
it's really reductive. It inclines towards very formalistic understanding
of literature. Literature and software, text and code are indeed very different
things.
Amy Alexander: It’s a complicated question: the comparison of text
with … of programming languages with human written languages. It’s a shame
that Margarete Jahrmann couldn't be here cause on the software jury this
was her interest in particular. It's not supposed to be this reductive thing.
The assumption that it is a one to one reductive comparison often gets the
point dismissed and gets "Code is a language" dismissed. But that’s not what
it’s about.
It’s this idea of not losing the idea of coding, remembering that software
is both interface and something written behind it. Remembering that this
something written behind it has a style, has a subjectivity, has all this
sorts of personal aspects that matter, even the fact that it's written in
Perl or it's written in Real Basic… If it's written in Real Basic, it might
play with the interface more; if it's written in Perl, it might do more things
that you can't see, it might do more text manipulation and so on. Realizing
that there are differences depending on how it's written, what language it's
written, who's writing it and whose style, that is important. That’s not
to say "Oh, it's just like a human language." I don't think that's ever been
the point.
I'd also like to bring up - to tie this into another question that came up
- cause I have to go really soon - what is the material, what is the medium?
How does this relate to music and musical languages? Because in music we
also don't have material, we have the language and it's an executable language.
And that’s what software is - it's an executable language. And we also have
people writing in different musical languages as well. Western music and
eastern music are written differently. How does this relate? Do we have the
same problems thinking about software as people did at first thinking about
music? I'm interested in how this relates. Because there's also been people
like John Cage who wrote compositions with instructions in the middle such
as "everybody stand on your left foot and play the third thing that comes
into your head" which is very much like Alex's animal.pl software project.
So there’s some precedent here: there are these compositions with very literal
instruction sets, but also, we can think about the fact that there’s been
executable language long before software.
Inke Arns: I think we should slowly start to wrap up the session.
Because I see slight signs of fatigue in the audience. Perhaps it would be
a nice … I don't want to give you a summary, because most of you have been
here for the whole session - but I think it would be a nice question to ask
you [the audience]. It’d be interesting to know if you could find all these
topics we talked about in our discussion in the pieces we presented at the
beginning. Perhaps this was a discussion that totally carried us away and
it had nothing to do with the pieces we showed in the beginning. Perhaps
you have some other examples. I don't know. It would be nice to …
Lars Midbøe [organizer of the „ElectroHype“ software art conference
in Malmø, 2002] (from the audience): Last spring when I was working
on an exhibition in Sweden we really noticed a change that a lot of artists
started working with code and programming. I think, a lot of it has to do
with that people are tired of that the colors from the companies doing the
software are rubbing off on the final art product. I haven't seen that "Oh,
that's done in Flash and blabla…".
I said the other day that the focus is going to the internal processes between
software and hardware. I think it’s a good sign that people start looking
at things that have driven that computer based art thing and going away from
the VR crap projects that somebody also mentioned. I would like to point
out one artist, John F. Simon [http://www.numeral.com/],
who talks about coding as creative writing, but he had a problem because
he couldn't sell the programs. When he made objects running the programs
the galleries really picked it up. Have a look at his website, he's a good
guy.
Another man from the audience: Up until now I never heard the term
software art. I've been doing something for about 20 years which might be
described as software art. I want to give a short statement or point of view
from someone outside of this area, which might give you something to think
about.
I've been doing programming to express what's inside of me. Just like using
a brush to express something. But then sometime [ago] I asked myself a question:
Does the program program the programmer? Is there a circle, a feedback loop?
So maybe software art is a way to talk to the machine. Thank you!
Inke Arns: Thanks a lot!
Are there any more questions, statements? Ja, Henning?
Henning Ziegler: What you just said relates to a discussion we had
at the bootlab in Berlin last weekend about the programmer being an outcome
of the object oriented programming. Since that language came up all kind
of programs had to be programmed again and again because nobody could read
the code any more. So what you end up with is lots of programmers spending
lots of their time doing things over and over again. So what we're talking
about in the field of software art is actually only a very tiny little piece
of what programmers actually do.
This is one thing I wanted to say and the other thing: What I found most
important about Dragan Espenschied's [and Alvar Freude's] "Insert_coin" project
was, that we have to throw in norms and standards as well, cause one of the
interesting things was that people noticed that some things wrong with the
websites when they saw the CSU [Christian Socialist Union] party label becoming
the RAF logo, a German terrorist organization. So they saw that on Spiegel
Online, and they checked Newsweek and then they checked another paper. And
every paper used the same wording, so then they started thinking "Oh, okay,
never mind. Probably it's right." The odd thing I won't forget. Just to add
images were also exchanged and sound, because everything on the web is based
on HTML […], so they exchanged the image of the German chancellor with an
image of Hitler. They just redirected the image links.
Inke Arns [asking Florian probably]: You want to have the last word?
No?
Okay, then I would like to thank everybody for participating in this discussion.
I found it very interesting. I like to thank all the panelist on this panel.
Whoever has more questions: we can show more stuff. [laughing] Thanks a lot!
- ENDE -