The German version of the question I was sent differs slightly from
the English version. While the English version asks “What is, in the context
of contemporary art, your vision of a future art?”, the German version
reads: “What could be, given your vision of art today, a future art yet
unknown to you?” As I find it more challenging I will attempt to answer
the second question (even if the attempt to describe something yet unknown
to oneself is quite paradoxical).
A future art yet unknown to me would definitely be an art of code.
Already today within the field of so-called “net art” we can see attempts
which point in this direction. The “codeworks” (to borrow a term by Alan
Sondheim) by Netochka Nezvanova (or: NN, integer, antiorp), mez, Jodi and
others focus their/our attention on the “raw” program code which our increasingly
digitized working and living environment is based upon. As in the future
this digitization will be rather increasing than decreasing it is important
to realize that it’s not the glossy surfaces but rather the underlying
program code which has performative properties. One could assume the existence
of two texts, a “phenotext” and a “genotext”, when talking about the properties
of graphical interfaces. The surface effects of the phenotext, i.e. moving
texts, are generated and controlled by other underlying “effective” texts,
programming codes or source texts. Programming codes are illocutionary
speech acts [1] insofar as “saying” and “doing” coincide
and these speech acts with the “power to act” don’t merely describe or
represent something, but directly affect, put into motion. [2]
Thus, code, i.e., text (programming languages / binary code), directly
affects the virtual spaces in which we are moving, communicating, living.
It has the capabilities to directly mobilize or immobilize its users. This
is why Lawrence Lessig in his book Code and other Laws of Cyberspace
[3] claims that “program code increasingly tends towards
becoming law.” Today, control functions are directly being built into the
very architecture of the Net, i.e., its code. Taking as an example the
America Online (AOL) service Lessig poignantly makes clear how code directly
enables or disables freedom of movement, of speech, and of behaviour. Code
should not be accepted as something “natural” or “God-given”. It is rather
written by humans, and can therefore be changed, or conceived of differently.
A future art yet unknown to me would definitely point to the importance
of code and do all kinds of things with and to it. This art of the code
will primarily deal with “deep code” and not with the mere “surface effects
of software”. It will thus essentially be a text-based activity and not
a visual representation. This is not to say that images or surfaces will
disappear entirely. This is just to say that increasingly the digital realm
has to be conceived of in terms of text, not image. What’s *political*
is the *code*. Staying with the surfaces would deny the fact that the computer
is by no means a visual medium, as Florian Cramer has emphasized, but essentially
and primarily a text medium to which all kinds of output devices can be
connected. [4]
The future art I am thinking of will be characterized by a genuine
processuality. This genuine processuality will be very different from what
has become known as “process-oriented” art since the 1960s or even since
the 1910s and 1920s. It means that art becomes more processual itself,
that it will get more and more integrated into processes, that it will
take place within processes, that it will incite or disguise itself as
viral-like activities, and work its way deep into the guts of information
society’s data body. This will go way beyond what we have seen in terms
of the “dematerialisation of the art object” since the 1960s. There won’t
be any objects anymore, only processes which (sometimes may even visibly)
affect surfaces. Art becoming genuinely processual will thus increasingly
step out of a clearly defined art context in order to directly affect and
intervene in the control processes of the different realms of the information
society. I would not like to loose the term “art” itself, and would not
entirely subscribe to Dirk Paesmans/jodi’s radical view, but I am sure
that it will definitely be filled with new, appropriate content: „Well,
what is art? A pretentious thing that tries to take the fun out of working
with the Net and impose its standards on us. Forget about it!” [5]
Berlin, 26 Nov 2001
[1] John Langshaw Austin. How to Do Things with Words (dt.: Zur Theorie der Sprechakte, Stuttgart 1979)
[2] Cf. Inke Arns. Texts That Move (Themselves): Notes on the Performativity of Programming Codes in Net Art. Paper given at the Kinetographien conference, European Academy, Berlin, October 2001
[3] Lawrence Lessig. Code and other Laws of Cyberspace. New York 1999 <http://code-is-law.org/>
[4] „Es gibt im Computer nichts als Schrift, woraus folgt, dass Schrift, Text der Schluessel zum strukturellen Verstaendnis des Computers und der Digitalisierung analoger Zeichen ist.“ (Florian Cramer: Fuer eine Textwissenschaft des Digitalen. Typoskript, Vortrag auf dem Germanistentag Erlangen, 1.10.2001, 2)
[5] Dirk Paesmans of Jodi, in: Tilman Baumgärtel.
net.art 2.0. New Materials towards Net art. Nuremberg 2001, p.173